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Timothy Troisfontaine
Timothy Troisfontaine
Student in HEPL.
Comblain-la-Tour, Belgium

Summary

As a fan of the 7th art since my childhood, I was always motivated by the desire to go beyond myself and learn new techniques to realize my creative ideas.

Thanks to my training at the Haute Ecole de la Province de Liège, I have acquired some expertise in various aspects of 3D production, including modeling, animation and lighting (mainly in Autodesk Maya). Throughout my journey, I also discovered a real passion for the creation of textures and more particularly for nodal systems such as those of Substance Designer.

My enthusiasm and curiosity always push me to explore new horizons, and I would be happy to put these qualities at the service of rewarding and ambitious projects. If my profile matches what you are looking for, do not hesitate to contact me !

Skills

MayaArnoldSubstanceNukeXgenLightingCompositingTexturing3D Modeling3D Animation

Software proficiency

Maya
Maya
Arnold
Arnold
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Nuke
Nuke
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Xgen
Xgen
ZBrush
ZBrush
Premiere
Premiere
Illustrator
Illustrator
InDesign
InDesign

Experience

  • 3D artist trainee at SIG AR/VR Lab
    Liège, BE
    June 2024 - September 2024

    I was in charge of modeling various virtual reality environments and making corrections to animations for immersive serious games.