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Substance designer - Various materials tests

Over the past few months, I have been interested in making procedural materials through a program dedicated to it: Substance Designer. I tried to approach various types of components and materials in the idea of ​​better understanding the possibilities of this powerful program.

Here are some renderings, do not hesitate to give me a feedback or to support me, it always helps !

Rose Window

Rose Window

Rose Window - Textures

Rose Window - Textures

Rose Window - Graph

Rose Window - Graph

Stylised grass

Stylised grass

Stylised grass - Textures

Stylised grass - Textures

Stylised grass - Graph

Stylised grass - Graph

Cliffs

Cliffs

Cliffs - Textures

Cliffs - Textures

Cliffs - Graph

Cliffs - Graph

Damaged tiles

Damaged tiles

Damaged tiles - Texture

Damaged tiles - Texture

Damaged tiles - Graph

Damaged tiles - Graph

Stylised bark

Stylised bark

Stylised bark - Textures

Stylised bark - Textures

Stylised bark - Graph

Stylised bark - Graph

Buried coins

Buried coins

Buried coins - Textures

Buried coins - Textures

Buried coins - Graph

Buried coins - Graph